Concept

V2.1 of our game concept for Elly:

High Concept Statement

The product of a diabolical lab experiment, you must escape from the confinement you were born in. With artificially engineered psychic powers at your grasp, telekinetically manipulate the objects around you to outwit the security system and break out alive.

Features

  • Navigate through treacherous surroundings to break free from captivity.
  • Use psychic powers to push and pull objects in the environment.
  • Defeat intelligent enemies and avoid dangerous hazards.
  • Overcome new challenges by upgrading your abilities and acquiring new powers.

Player Motivation

Players are encouraged to discover the mystery surrounding the protagonist as well as unlock/upgrade their psychic powers. Escape through each room by solving puzzles and overcoming obstacles before the laboratory melts down.

Genre

Action/Puzzle

Target Players

People who enjoy experimenting with special interactions between game mechanics; People who enjoy upgrading abilities and watching their character grow over time.

Competition

  • Breakout: smashing things with objects
  • Half Life 2 (Gravity Gun): push and pull mechanics

Unique Selling Points:

  • Environment manipulation and destruction in a 2D environment.
  • Indirect control over game objects through force interactions.

Design goals

  • Creative level design that encourages new uses of the protagonist’s powers.
  • A realistic, yet entertaining, physics environment.
  • Smooth and intuitive controls bounded by the limitations of the game world.
  • Frantic action balanced with thoughtful puzzles.

Additional Details

  • Forces include push, pull, vortex, and energy ball
  • Combine forces to produce interesting results on objects.
  • Throw objects into enemies to damage them, and into walls to break them.
  • Most enemies are unaffected by psychic powers (they can’t be manipulated by force directly).
  • Gain greater control over objects as your powers increase (larger psychic radius and the ability to move larger objects).
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